Speaking of the community, a community is nothing without the folks who consistently bring the content. For those of you currently in exile with no community to call home due to some unfortunate events, we are you a home and space here with your fellow connoisseurs of adult content. Whether you are a modder finessing Blender on your free time, a pose editor trained in the ways of Sunderland, or just a normal screen grabber posting kinky content, you have a home here. For all you lurking leechers...that's cool, we will find you. . Please take your time to get familiar with the rules. While nothing here should be surprising to you, the community is bigger than any one person. If you act up, the mods will moderate, which you may not appreciate.
The Klub 17 Mods
TK17 is actually a modified version of an older popular game called SV2. The mod was originally developed by White Rabbit and folks who have worked on the game has changed over the course of the last 20 years it has been in existence. The core developers responsible for much of what you see in the game today were Raistin Kain, Rick9, and Euphie bringing in new core features into the game. Since 2017 the mod is now being developed primarily by one user, Avatareas, whose primary additions is adding automation and scripting elements to the game. However without the likes of RK, Rick9, and Euphie adding new mods development of the mod has moved more towards automation of scripts with Lua.
V11 will be the newest version of the TK17 mod once it is released to the public. It will be very similar to the current version of SV2, but with the included core mods from VX. It's primary feature will be the newer 64 Bit engine along with some upgraded graphics and better toys support. Unfortunately in our test of SV2 the graphics will be on par with the Hook4 addon. Because of this KE has decided to only officially support VX with Hook5, based upon the extended features Hook5 brings to the game not possible in the 64 Bit version
However, hook 4 is a massive performance hog. There are previous hook versions such as 3 and subsequently 2 available. Hook 3 is still a good alternative if your computer is slow, the graphics aren't quite as awesome but they'll do. Hook 2 is if you're running this game on a calculator. Both of them can be found on modsgarden, and the install instructions are virtually the same as below. Launch the game from the Binaries folder by running the TK17Launcher.exe file.
It won't look like it does anything but it does. Once finished, click on Free Game (the pair of tits) AND FOR GOD SAKE DON'T FUCK WITH THE PASSWORD FIELDS, just click the START button down at the bottom to launch the game. Original Credit for this guide to Current Guide created/maintained by GiveHerTheD If your answer is not found here, seek it out on modsgarden.cc.:::INSTALL INSTRUCTIONS::. Before continuing, let me make it clear that having an account on modsgarden.cc is a REQUIREMENT. Yes, you can play the game without it, but you won't have access to all the mods and content that really sets this game apart from others. If you have a problem with that, just shut up and register anyway, you'll thank me afterwards.
There are previous hook versions such as 3 and subsequently 2 available. Hook 3 is still a good alternative if your computer is slow, the graphics aren't quite as awesome but they'll do. Hook 2 is if you're running this game on a calculator. Both of them can be found on modsgarden, and the install instructions are virtually the same as below.::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.::3A. Get Hook 4 Download the current working build from this post: Download 'hook4test9e.zip' from the bottom of the post. Extract all files as you see them into the Binaries folder where you insalled your game.::3B. Launch and check the hook (this step is important, read it) Launch the game from the Binaries folder by running the TK17Launcher.exe file.
Pick your poison. There's plenty of hook files made by others with far more skill than you. You can toy around with the settings by editing your 'main.fx' files with notepad, or you can download premade files from this thread: It goes without saying that you will have to delete/overwrite the files of hook3 before checking out hook 4 and so on (4 to future 5 etc).:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::.:::MODELS, POSES, MODS::. All of these can be found on modsgarden, the first post in each respective thread gives directions on how to install said items.:::MEMORY FIX::. If your application runs out of memory and promptly crashes and you want that to stop, or you just want to make everything load faster, use the 4GB patch located here: Run the exe and patch both the launcher and TK17 exe that are located in the binaries folder.
That will allow the game to use 4GBs of RAM instead of limiting itself to 2.:::MOD MANAGEMENT::. A) Download the JSGME mod manager (Generic Mod Enabler) From here: WHY SHOULD I BOTHER? Manually Installing mods requires you to save the mod to the appropriate destination in your 'TheKlub17' folder, which can be troublesome considering different mods (.txx files, clothes, body mods and so on) go to different directories. Aside from that if you want to check the differences between two mods, enabling one mod and disabling the other more or less boils down to lots of copy paste and deletion of numerous tiny files.
The entire process of adding, activating and deactivating mods can be remedied with this commonly used mod manager. This program, when placed in your 'TheKlub17' folder allows you to keep all your mod folders in one place and allows you to easily enable or disable any combination of mods. OK YOU SOLD ME ON IT, WHAT NOW?
Extract the mod you are interested in along with the folder containing it and move it into the MODS folder created earlier. In JSGME, you'll see it in the available mods list on the left. You can activate it by clicking it and then the ' arrow. Similarly, you can deactivate enabled mods by clicking the mod on the right and then the '2gb address space' Click OK.
Do the following: Install/update DirectX End-User Runtime Set Renderer Type to DirectX in Options (not OpenGL) Experiment with different resolution settings (Windowed Mode) Remove all mods and/or previously installed graphic enhancements (use a clean install where possible) Update your graphics driver (AMD adapters may require 13.3 beta2 drivers; 13.4 drivers appear to work) Remove or reset any 3D acceleration profiles (these should be set under program control) De-activate any GPU Desktop Managers (e.g. ATI Tray Tools, nVidia nView, etc.) Disable SSAO/FXAA in main.fx by commenting lines #define USESSAO and #define USEFXAAFILTER Replace your main.fx with the ones in this file: Alternatively, try these two different hooks. And don't forget to set your launcher from OpenGL to DirectX in the settings! If that shit doesn't work, your graphics card isn't supported.:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: USEFUL INFO: WHERE DO I FIND MODELS?
Modsgarden.cc AND THE LOLI/SHOTAS? Never ask for anything like that on modsgarden. Make your own or find a forum that allows it. Even posting them in the /tk17/ general is a touchy subject, the thread gets deleted when excessive amounts of loli gets posted; the subject matter treads that fine line between loli and cp due to the great detail this game can deliver. Modsgarden is pretty normalfag and they will leap into a frenzy if you suggest loli/shota mods or clothing or the like. Despite modsgarden being lewd, they're pretty vanilla/normalfag and will break out in disputes over fetishes ranging from furry to foot.
Fixed bug with ski chalet room in ActiveMod.ģDSexVilla 2 + The Klub 17 / add-on mods (thriXXX) Added back original hair size (see note). Added Pink top / skirt and wedding skirt to ActiveMod Fixed bug with wedding skirt removing bra. Fixed bug with missing wedding skirt icon. Fixed bug with slave z panty1 and 2 with Shemale. Slave z panty1 was moved from skirt to panty section. All slave panties do not remove gather-belt. Replace Hair size slider by Hair scaling (X, Y, Z). Shemale can be used in tutorial and story mode. Added Pink top and pink skirt (generator).
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Mods exist to override these changes and occasionally, though not usually, create fangs. Vampire-Alien When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Zombie-Alien Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same.Īlien-vampire hybrids will keep their large eyes. Ghost-Alien Since Aliens are virtually identical to Sims, Alien-Ghosts are virtually identical to Sim-Ghosts. 2ff7e9595c
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